Interactive media drip served up in real time. Making your Tuesday morning post-recession open-workspace office job slightly more bearable. Premium content for the early ‘aughts revival zeitgeist - the Ritalin generation engrossed in a phone-eats-first multiverse. Video games as art. Art as video games. Refined and uncriticized, The Strangest pushes the boundaries on multiplatform experimental interaction. We design and build youth culture media with outsider art in mind. Our projects are strange, weird, surreal, uncanny, bizarre and everything inbetween.